The Many Horrors in 30 Years of the ‘Wolfenstein’ Franchise [Safe Room Podcast]

Where would we be without Wolfenstein? In every genre, there is a game that becomes synonymous with it, and with the first-person shooter space, that game is Wolfenstein 3D. Not only the blueprint for decades of corridor exploring FPS titles but serves as a timeless example of just how malleable the horror genre could be.  […]

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Back to School With Red Candle Games’ Historical Horror ‘Detention’ [Safe Room Podcast]

Blending fictional horrors with historical atrocities is nothing short of an arduous task. If not handled with the care it is deserving of, one that could easily feel exploitative. But from the opening moments of Red Candle Games Detention, it’s clear that the studio has gone to great pains to impart personal pieces of its […]

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Interdimensional Radio Quiz Shows and Irish Witch Curses Feature in May’s ‘Horror Bytes’ [Safe Room Podcast]

Another month, another installment of Horror Bytes, the feature where Neil and I highlight eight free bite-sized indie titles that can be completed within an hour. With these monthly roundups, Neil and I strive to find a variety of experiences that push the boundaries and perception of what small slices of horror are truly capable […]

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Revisiting Telltale’s ‘The Walking Dead’ For its 10th Anniversary [Safe Room Podcast]

Narrative adventure games have always lived and died by their ability to empower players with choice. In Telltale Games’ case, this empowerment far outweighs the all too common banal, “good or evil” path for a player to venture down. By giving players a variety of minor and significant stake situations, it allows every action to […]

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Exploring the Strange Badlands of ‘Weird West’ [Safe Room Podcast]

The conversation of what constitutes “real horror” has always irked me. The notion that a horror experience is entirely reliant on its ability to scare one silly is a disservice to the narrative and gameplay potential that the genre can offer. Potential that Wolfeye Studios’ Weird West fully embraces in the most refreshingly, well, weird […]

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Safe Room Podcast: Shopping List from Hell and More in This Month’s Horror Bytes

While we may have missed last week, Neil and I are back with a vengeance for this month’s Horror Bytes! For April’s edition of Horror Bytes, in which Neil and I each highlight four bite-sized horror experiences, we’ve done our damndest to find a varied crop of spooky slices of horror. If anything, our picks […]

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‘Lone Survivor’ 10th Anniversary Discusssion [Safe Room Podcast]

There’s simply wearing influences on one’s sleeve, and then there’s using those influences to craft a fully realized vision of horror. And ten years later, Jasper Byrne’s Lone Survivor is very much the latter.  In Lone Survivor, the player traverses a world ravaged by an unknown plague being made all the more hellish by encountering […]

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Celebrating 20 Years of the ‘Resident Evil’ Remake [Safe Room Podcast]

Remakes and remasters have been a contentious topic in the gaming world for the better part of two decades. Developers find themselves in the seemingly impossible high wire act of evolving on a game’s past while ensuring not to alter its storied identity. And that’s even before passionate fandom input is involved.  This balance has […]

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Heading on a Microgame-Filled Road Trip Through the Afterlife in ‘SPOOKWARE’ [Safe Room Podcast]

In the conversation of horror games, there’s a tendency to measure a title’s worth in scares. And while fear is an inherent strength of the genre, to entirely base horror games’ worth on that metric would be a disservice to the variety of experiences horror can offer. Much like PG-13 films fostering a love of […]

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A Sinister Family Secret, Backrooms, and a Haunted Video Platform Feature in This Month’s Horror Bytes [Safe Room Podcast]

It’s Horror Bytes Episode 3, and for the third installment of our monthly segment in which Neil and I cover bite-sized horror experiences, we have another unique crop of spooky slices of horror. Amongst this month’s picks, we have a spooky VHS police training video, a child uncovering their father’s dark secret, a surreal dinner […]

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It’s the End of the World All Over Again in ‘The Last of Us Part II'[Safe Room Podcast]

At its core, Naughty Dog’s The Last of Us Part II is an infected epic all about love. Notable in more ways than one, the original game shined as an example of mature storytelling bolstered by personable characters you couldn’t help but be enamored with. The Last of Us didn’t so much remind us of […]

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Facing the Brutal Realities of the Zombie Apocalypse in ‘Project Zomboid’ [Safe Room Podcast]

I think we have all played our fair share of zombie games by this point. And while I enjoy bolstering defenses in We Are Billions and mowing down hordes in Back 4 Blood as much as the next person, the archetypes of zombie experiences are relatively set in stone.  Something developer The Indie Stone has […]

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‘Dying Light 2’ Spoilercast: Traversing the Highs and Lows of Techland’s Zombie Epic [Safe Room Podcast]

Dying Light 2 has been out just over a week now, and it’s clearly found a sizable audience. One that connects with its open-world parkour and zombie-smashing. Why wouldn’t people like that? It’s a bigger, bolder sequel to Techland’s 2015 title, and as my review for Bloody Disgusting shows, I am among those that enjoyed […]

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Horror Bytes Episode 2: Surreal Tea Time and Petting a Dog in the Apocalypse [Safe Room Podcast]

Horror Bytes is back!  It’s Horror Bytes Episode 2, and for the second installment of our monthly segment in which Neil and I cover bite-sized horror experiences, we’ve increased our number of picks from two to four games apiece.  This allows us to produce a more substantial conversation and dissuade me from continuing to inundate […]

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How Well Does ‘Tormented Souls’ Capture Classic Survival Horror? [Safe Room Podcast]

Innovation isn’t always everything. For as frequently as the industry champions evolving genre standards, a portion of fanbases still frequently yearn for something familiar.  Call it rose-tinted glasses or yearning for days of yesteryears, but games that serve as a homage to more classical game design are seemingly a hot commodity these days.  And while […]

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