After the big reveal over the weekend, Behaviour Interactive has delved into the details for Jason Voorhees‘ upcoming addition to Dead by Daylight. For starters, Jason’s gameplay delivers a blend of stealth, scares and brutality for players looking to embody the relentless force and power that have defined the character’s 45-year legacy.
“There was never a question that our 10th Anniversary Chapter couldn’t just be big – it needed to be something really special,” says Behaviour Interactive Senior Creative Director, Dave Richard. “When we started to see a path to finally making this partnership a reality for our 10th, we knew then the perfect Jason moment had come. We’re just thrilled the stars aligned and we were able to work with the great folks at Jason Universe to deliver this for our players on such a major milestone for Dead by Daylight.”
As we already know from the weekend trailer, Jason, known in the game as The Slasher, will be arriving in Dead by Daylight on June 16. Prior to that, he’ll available on May 26 as part of the Steam public test build.
As for Jason’s abilities, his Power is split into two distinct components, the first being Omnipresent Evil—a stealth-based ability that encapsulates the Killer’s knack for popping up in unexpected places to catch his victims off guard. Activating Omnipresent Evil causes Jason to vanish from the Map entirely, allowing him to move at increased speed while giving Survivors zero clues as to his whereabouts. While invisible, Jason can track his prey through faint visual cues like footsteps.
To reappear, Jason targets key environmental points such as Pallets, Vault points, and breakable walls—bursting back into action with explosive force. For added effect, these sudden appearances can destroy breakable obstacles around him and trigger screams from nearby prey. Survivors will have to contend with the tension that comes from suddenly losing track of Jason, and knowing a vicious attack could be waiting.
The second half of Jason’s Power taps into his signature creativity when it comes to kills, utilizing the items available in his environment. Scattered throughout the Map are containers filled with makeshift projectiles—fragments of Lockers, broken Generator parts, shattered Pallets, even Hooks.
Jason can pick up and throw these items with devastating force. Unlike other ranged Killers, each projectile must be gathered individually and will only be replenished the next time Jason enters Omnipresent Evil, adding a layer of strategy to their use.
A successful hit will stagger Survivors, but under the right conditions, Jason can also score some welcome style points. If an injured Survivor is struck near a wall, they’ll be pinned in place—left helpless and suspended until Jason strides up to claim them.

Launching alongside the Chapter is the Jason Collection, featuring a range of Outfits that pay homage to his legacy while being reimagined in ways only The Fog could shape. Jason’s default Outfit presents the unmistakable icon from Jason Universe, originally designed by horror legend Greg Nicotero: a 13-holed hockey mask, machete, and weather-beaten clothing worn through countless kills.



Additional outfits include Backwoods Terror, which trades Jason’s jacket for flannel and suspenders, and his machete for a heavy axe. Death Forsaken offers a more grotesque incarnation with decayed features, exposed bone, and a shovel in hand. Lastly, Jason’s Depths of Despair Outfit sees him emerging from the depths; a vision of terror covered head-to-toe in barnacles, coral, and seaweed.
Dead by Daylight: Jason will be available on PC via Steam and the Epic Games Store, PlayStation 5, PlayStation 4, Xbox One, Xbox Series and Nintendo Switch.
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