The ‘Fallout’ Series at 25! [Safe Room Podcast]

Before diving into this week’s brand-new episode of Safe Room, please check out this month’s edition of Horror Bytes featuring @HorrorVisuals! War never changes, but Fallout certainly has. The Fallout franchise has lived many lives in the 25 years since Interplay Entertainment released its seminal post-apocalyptic RPG. From turn-based isometric to action RPG to massively […]

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Horror Bytes October 2022 [Safe Room Podcast]

Before diving into this month’s latest edition of Horror Bytes, check out last week’s episode with Jake Dekker on The Last of Us Part I (There’s also a bonus episode where we interview Immortality composer Nainita Desai). Happy spooky season, everyone! And what better way to kick off the scariest season of the year than […]

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Discussing ‘The Last of Us: Part I’ For ‘The Last of Us Day’ [Safe Room Podcast]

It isn’t exactly surprising that the announcement of The Last of Us Part I was somewhat contentious. Releasing less than a decade after the original release of Naughty Dog’s post-apocalyptic stealth action darling The Last of Us, fans rightfully asked, “Why now?” Then there’s a $70 price tag for a remake that, while including the […]

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Fulci-Flavored Survival Horror in ‘Night at the Gates of Hell’ [Safe Room Podcast]

Before diving into this week’s horrifying new episode, be sure to check out last week’s indie horror spotlight Horror Bytes!  Break out your favorite hoodie and warm pumpkin beverage because the spooky season is upon us! As the sun continually sets earlier and earlier, that urge to toss responsibilities to the wayside in favor of […]

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Horror Bytes: ‘Haunted PS1 Demo Disc: Spectral Mall’ Special [Safe Room Podcast]

Before diving into this week’s episode, be sure to give last week’s chat on Immortality a listen! Just because we’re a week or two behind our typically scheduled Horror Bytes post doesn’t mean we don’t have a hell of a selection to chat about for September! This month’s edition of Horror Bytes, in which Neil […]

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The Absorbing Mystery of ‘Immortality’ [Safe Room Podcast]

Before listening to this week’s discussion on Immortality, please check out last week’s conversation on Scanner Sombre, LIDAR.EXE, and Gamescom 2022! At 30, I tend to think I have experienced a great deal of what games have to offer. Not to place a cap on the medium’s potential or to say there’s a drought of […]

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‘Scanner Sombre’, ‘LIDAR.EXE’ & Horror Roundup From Gamescom 2022 [Safe Room Podcast]

Before diving into this week’s discussion, be sure to check out last week’s discussion on The Evil Within 2! Homages can be a tricky thing. Drawing direct inspiration from a predecessor while forging one’s identity from that inspiration is a tricky balance. And time and time again, we’ve seen homages that use that inspiration as […]

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Goopy Horrors of the Mind in ‘The Evil Within 2’ [Safe Room Podcast]

Before diving into this week’s discussion on The Evil Within 2, Would you kindly listen to last week’s chat celebrating Bioshock’s 15 anniversary?  No matter the medium, sequels are notoriously contentious undertakings. Trying to appease everyone rarely results in a sequel that is as beloved as the original, so finding a balance between IP innovation […]

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Diving Back Into ‘Bioshock’ For its 15th Anniversary! [Safe Room Podcast]

Before diving into this week’s Bioshock discussion, would you kindly give last week’s episode covering Hunt: Showdown a listen? At the inception of Safe Room, Neil and I had both made mental checklists of games we simply HAD to talk about on the show. Games that we felt so passionately about that one of us […]

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Methodical Monster Hunting in ‘Hunt: Showdown’ [Safe Room Podcast]

Before diving into this week’s new horrifying episode of Safe Room, check out last week’s Horror Bytes discussion. There is no other game in the multiplayer space quite like Hunt: Showdown.  To describe Hunt as a competitive first-person shooter doesn’t do the game’s depth of mechanics justice. By the same token, simply calling it a […]

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Killer Clowns, Paris Catacombs, and Haunting Folklore in This Month’s ‘Horror Bytes’ [Safe Room Podcast]

Before diving into this week’s episode of Safe Room, be sure to check out last week’s discussion on Netflix’s Resident Evil series! What better way to beat the heat than with some new indie horror games? For this month’s edition of Horror Bytes, in which Neil and I each highlight four bite-sized indie titles, we […]

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Dissecting the Good, the Bad, & the Ugly of Netlfix’s ‘Resident Evil’ Series [Safe Room Podcast]

Before diving into this week’s episode of Safe Room, check out last week’s discussion on Puppet Combo’s The Glass Staircase! Few horror franchises are as beloved as Resident Evil. Due to that stature, attempts at adapting it to other mediums have increased scrutiny and skepticism surrounding them. Especially when the ever-churning content mill that is […]

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Fulci Meets ‘Clock Tower’ in Puppet Combo’s ‘The Glass Staircase’ [Safe Room Podcast]

Before diving into this week’s episode of Safe Room, check out last week’s discussion on Variable State’s Virginia. This week’s episode sees the return of our Chopping Block segment, in which one of us assigns the other spooky HW in an attempt to help us tackle our collectively growing back catalogs.  And for this edition, […]

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‘Virginia’ Channels David Lynch to Create Subtle, Surreal Horrors [Safe Room Podcast]

Before diving into this week’s episode of Safe Room, check out last week’s episode of Horror Bytes, in which Neil and I each highlight four bite-sized horror experiences. This week’s episode sees the return of our Chopping Block segment, in which one of us assigns the other spooky HW in an attempt to help us […]

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Witches, Aliens, Reunions, and Ghost Hunting in Horror Bytes’ July Edition [Safe Room Podcast]

Before diving into the Horror Bytes July Edition of Safe Room, check out last week’s discussion on our Game of the Year (so far) picks!  As it’s the beginning of the month, it’s time for Horror Bytes, our monthly segment in which Neil and I each highlight four bite-sized indie horror games that can generally […]

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