Methodical Monster Hunting in ‘Hunt: Showdown’ [Safe Room Podcast]

Before diving into this week’s new horrifying episode of Safe Room, check out last week’s Horror Bytes discussion. There is no other game in the multiplayer space quite like Hunt: Showdown.  To describe Hunt as a competitive first-person shooter doesn’t do the game’s depth of mechanics justice. By the same token, simply calling it a […]

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Killer Clowns, Paris Catacombs, and Haunting Folklore in This Month’s ‘Horror Bytes’ [Safe Room Podcast]

Before diving into this week’s episode of Safe Room, be sure to check out last week’s discussion on Netflix’s Resident Evil series! What better way to beat the heat than with some new indie horror games? For this month’s edition of Horror Bytes, in which Neil and I each highlight four bite-sized indie titles, we […]

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Dissecting the Good, the Bad, & the Ugly of Netlfix’s ‘Resident Evil’ Series [Safe Room Podcast]

Before diving into this week’s episode of Safe Room, check out last week’s discussion on Puppet Combo’s The Glass Staircase! Few horror franchises are as beloved as Resident Evil. Due to that stature, attempts at adapting it to other mediums have increased scrutiny and skepticism surrounding them. Especially when the ever-churning content mill that is […]

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Fulci Meets ‘Clock Tower’ in Puppet Combo’s ‘The Glass Staircase’ [Safe Room Podcast]

Before diving into this week’s episode of Safe Room, check out last week’s discussion on Variable State’s Virginia. This week’s episode sees the return of our Chopping Block segment, in which one of us assigns the other spooky HW in an attempt to help us tackle our collectively growing back catalogs.  And for this edition, […]

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‘Virginia’ Channels David Lynch to Create Subtle, Surreal Horrors [Safe Room Podcast]

Before diving into this week’s episode of Safe Room, check out last week’s episode of Horror Bytes, in which Neil and I each highlight four bite-sized horror experiences. This week’s episode sees the return of our Chopping Block segment, in which one of us assigns the other spooky HW in an attempt to help us […]

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Witches, Aliens, Reunions, and Ghost Hunting in Horror Bytes’ July Edition [Safe Room Podcast]

Before diving into the Horror Bytes July Edition of Safe Room, check out last week’s discussion on our Game of the Year (so far) picks!  As it’s the beginning of the month, it’s time for Horror Bytes, our monthly segment in which Neil and I each highlight four bite-sized indie horror games that can generally […]

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Safe Room Picks its Favorite Games of 2022 So Far! [Safe Room Podcast]

Before diving into this week’s GOTY 2022 (So Far) episode, be sure to catch up on last week’s episode of Safe Room in which Neil and I chatted about Steam Next Fest & Tribeca 2022 demos! Where does the time go? As we have reached the halfway point of the year, Neil and I have […]

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Hands-On With ‘Immortality’, ‘OXENFREE II’, ‘Gloomwood’ and More in a Horror Game Demo Extravaganza! [Safe Room Podcast]

Before diving into this week’s demo extravaganza, check out last week’s Not E3 episode, in which Neil and I discuss numerous showcases and the bright horizon of horror gaming. Keeping last week’s theme of looking to the future of horror gaming, Neil and I chat briefly about the recent Resident Evil: Village announcements before diving […]

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‘Resident Evil 4’, ‘The Last of Us: Part I’, ‘Redfall’ & More in a ‘Not E3’ Review [Safe Room Podcast]

Before diving into this week’s episode, check out this month’s edition of Horror Bytes in which Neil and I highlight bite sized indie horror games. Despite a lack of a formal E3 showcase this year doesn’t mean there hasn’t been an overwhelming amount of exciting new game announcements! From the vampiric slaying gameplay of Redfall […]

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Aquatic Found Footage Horror, Scissor-Wielding Maniacs, and More in the June Horror Bytes [Safe Room Podcast]

Before diving into this month’s edition of Horror Bytes, check out last week’s episode, in which writer Brandon Trush joined Neil and me to chat about Evil Dead: The Game! As we’re on the cusp of major AAA horror releases and what is surely a new crop of announcements, why not take a step back […]

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Taking a Conversational Chainsaw to ‘Evil Dead: The Game’ [Safe Room Podcast]

Before diving into this week’s episode covering Saber Interactive’s Evil Dead: The Game, check out last week’s episode in which Greg Mucci joined Neil and me to chat about the Doom franchise! It’s always more fun to be scared with your friends. At least that’s the ethos behind multiplayer horror games, specifically asymmetrical ones.  The […]

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Ripping and Tearing Through the History of ‘DOOM’ [Safe Room Podcast]

Greeting demons with a double barrel of buckshot never truly goes out of style. Things have been id Software heavy here at Safe Room, and we wouldn’t have it any other way. Last week’s episode, highlighting Wolfenstein 3D’s laying the FPS blueprint was the perfect primer for this week’s chat about Doom.   Much like Wolfenstein, […]

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The Many Horrors in 30 Years of the ‘Wolfenstein’ Franchise [Safe Room Podcast]

Where would we be without Wolfenstein? In every genre, there is a game that becomes synonymous with it, and with the first-person shooter space, that game is Wolfenstein 3D. Not only the blueprint for decades of corridor exploring FPS titles but serves as a timeless example of just how malleable the horror genre could be.  […]

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Back to School With Red Candle Games’ Historical Horror ‘Detention’ [Safe Room Podcast]

Blending fictional horrors with historical atrocities is nothing short of an arduous task. If not handled with the care it is deserving of, one that could easily feel exploitative. But from the opening moments of Red Candle Games Detention, it’s clear that the studio has gone to great pains to impart personal pieces of its […]

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Interdimensional Radio Quiz Shows and Irish Witch Curses Feature in May’s ‘Horror Bytes’ [Safe Room Podcast]

Another month, another installment of Horror Bytes, the feature where Neil and I highlight eight free bite-sized indie titles that can be completed within an hour. With these monthly roundups, Neil and I strive to find a variety of experiences that push the boundaries and perception of what small slices of horror are truly capable […]

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