‘The Texas Chain Saw Massacre’ Video Game – Beginning Today, Matches No Longer Require Leatherface

Today, November 28, brings the biggest update to Gun Interactive’s The Texas Chain Saw Massacre video game to date. In addition to a new map, new survivor, and new family member, which will be available beginning 2pm EST today, we’re also getting a massive patch update that will fix around 250 different issues that have been causing problems for players.

One of the biggest ones? Leatherface will no longer be a required killer for a match to begin, a change that many players have spent the last several months begging for.

It may seem odd that a video game titled The Texas Chain Saw Massacre no longer requires Leatherface as a necessary component to a match, but the reality is that many players prefer to play as other characters such as The Cook, The Hitchhiker, and Johnny. And with so many players refusing to select Leatherface, it’s oftentimes difficult to even get a match started.

Beginning at 2pm EST today, you’ll be able to play matches WITHOUT Leatherface, though of course anyone who still wants to select Leatherface will continue to be able to.

Here are some other big highlights from today’s patch…


Fixed: XP Earned Despite Disconnect

  • We fixed an issue that would cause Family members to not earn kill XP if the Victim disconnects during the execution

Fixed: Grandpa Perks Unequip

  • Fixed Grandpa perks so that they stay equipped from match to match

Fixed: Loud Leatherface Feet

  • Fixed an issue that would make Leatherface’s footsteps sound too loud at longer distances

Fixed: Turning Off the Valve

  • Fixed a bug that would allow Family to turn off the pressure valve too quickly by using their ability while interacting with the valve handle

Changed: Character Outlines when Making Noise

  • We have changed how character outlines function when triggering noise makers

    • Players who make noise will now have a red noise outline attached to them for a few seconds

    • Making noise with bonecharms, Nuggets, bone piles, door slams, and toolboxes will be affected, sliding metal doors will not

    • This is intended to incentivize stealthy play

Changed: Mute All Option

  • We have added the option to quickly mute all players in a lobby

Changed: Valve Pressurizing After Close

  • When Family closes the valve, it will now build pressure back up, reducing Victim progress towards the gate opening

Changed: Variable Lobby Timer

  • We have changed the behavior of the lobby timer, depending on how many players have hit “ready”

  • If 5 out of 7 players in a lobby hit “ready” the lobby timer will drop to 30 seconds

Changed: Grandpa Awakened Cut Scene

  • We have removed the Grandpa Awakened cut scene

  • It has been replaced with a simple banner notification to inform players

Changed: Leatherface Requirement

  • We have removed the requirement for Leatherface in every match

  • This change does not affect anything other than the requirement

  • Maps, barricades, and Family spawns are unchanged

Tuned: Johnny Sprint Attack

  • We have further tuned Johnny’s lunge when attacking and sprinting

  • This brings him more in line with the other Family members

Tuned: Wake Up Grandpa

  • We have adjusted the threshold for waking up Grandpa

  • It should now require slightly more noise to wake Grandpa up on the Victim side

  • Auto wake up events will still wake him up normally


You can read the full November 28 patch notes here.

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